So while these range changes seem significant for Elise (they're still significant, don't me wrong), there's accounting for roughly ~100 units that are being added onto this as a result of shifting from center-to-center to edge-to-edge. Basic attack ranges us edge to edge distance. 65 units? 60 units?) as it goes right from the edge of the champ hitbox. Hitbox to hitbox takes into account champion size (average is like. The TLDR is that some abilities judge distance from the center of the champion (like dead center) and then draw a straight line to the dead center of their target. "Quick thing on the Elise changes: they've also been modified to judge distance from edge of hitbox to edge. [ *** Context: Pwyff dropped off additional context on these changes, saying:.
Rappel ( Spider E ) range decreased to 700 from 925***.Cocoon ( Human E ) missile width decreased to 55 from 70.
Base attack range lowered to 500 from 550.In general, we're looking to err on the side of caution where there's a very clear quality increase with little risk of confusion.Īnd here are the 32 updated splashes, including an extra one for Chrome Rammus ! These splashes are a bit more sensitive given that they're more highly visible (e.g.
Why are these only skin splashes? This change is a stopgap for a few skins while we focus hard on updating base splashes to our current style target. What if I don't like X splash? Let us know! The goal here is to improve, not detract Alternatives are too drastically different from current splash or in-game model (we're looking to improve overall cohesion in addition to just visual quality.).We feel the current splash is of higher or comparable quality (We’re looking for instances where there is a noticeable upgrade.).Why didn't you change X splash? We specifically picked splashes that met the goals of this small update, so there could be several reasons: However, due to the amount of time and resources we need to bring these splashes fully up to our visual target, we have reconsidered some temporary solutions for these splashes. Why didn't you do this sooner? The art style for these splashes was a bit different from our visual target, and we didn't want to create a long-term rift in our splash content. To reiterate, this is a temporary step focused on, right now, only the worst offenders. This led us to seek out stopgap measures for showing love to some of the most out of style splashes where we already have better alternatives available (cough.Grandma Lux). We 100% want to improve all of this out-of-date content, but for now a lot of our work is focused specifically on updating base champion splashes. As with other art assets, a lot splashes in League have aged over time. We're constantly seeking to improve LoL across the board, and splashes are no different - as you may have noticed, we've been concentrating on base splash updates in recent patches. Some of you may recognize these splashes from other League of Legends regions. Specifically, we're replacing the splash art for around 32 skins (For right now, no bases). Wanted to jump on here to let you guys know about some skin splash changes headed to PBE.
Skins splash Update - Numerous Splash Changes Here's Riot Silver with info on the 32 ( 33! ) splash updates, from outdated offenders to splashes from different regions, in today's PBE update. Here's a few up to date screen shots of Headhunter Caitlyn to hold you over. The splash has to have parts of it re-painted to accommodate those changes. "Cait isn't canceled, just delayed a bit due to the model/texture changes. Riot Ve1vet with a bit of context on the delay: Headhunter Caitlyn is still on the PBE As it is coming up a lot, I just wanted to remind everyone that Headhunter Caitlyn is still on the PBE being worked on. Nothing huge, but a few more Silver Bolts procs never hurt anyone." Since we wanted to fix the bug without actually reducing the power of the champion, we compensated by increasing the bonus AD she gets for Ulting, making this mostly a power-neutral change, not a buff or nerf.Īs an aside, she's getting some small AS per level buffs. "Hey guys, just wanted to let you know that we put out a bugfix on PBE for Vayne where her Tumble had a higher bonus AD ratio while she had Final Hour active. Vayne Bug Fix Context RiotJag with info on a Vayne bugfix that went out, resulting in some compensation buffs: